JUST KABADDI RULES

PLAY FIELD

1. FIELD OF PLAY means the area which shall be covered with the IKF approved playing mats measuring a minimum of 17 meters x 18 meters and maximum of 20 meters x 20 meters.

2. COURT means the area on which Kabaddi matches shall be conducted measuring 13 meters x 10 meters. Court is within the Field of Play, represented through lines (points ABCD as indicated in the above diagram).

3. END LINE means the four boundary lines forming the court together. If any player (raider or defender) crosses this line during a raid, then that player will be removed from the field of play by the referee and sent to the bench. A point is awarded to the opposing team for each player removed from the court.

4. LOBBY means the strips on both sides of the court. During a raid, if the raider or defender enters the lobby without any contact between the raider and the defenders, then those players will be removed from the field of play by the referee and sent to the bench. A point is awarded to the opposing team for each player removed from the court for entering the lobby illegally.

5. MID LINE means the line that divides the court into two equal halves. It is the line a raider crosses to begin a raid by entering the opposing team’s half of the court. Within 30 seconds, the raider must come back and cross the mid line having either scored a point, or returning empty handed. If the raider doesn’t cross the mid line within 30 seconds, he is called ‘Out’ and is sent to the bench. A point is also awarded to opposing team.

6. BAULK LINE means each of the lines in court parallel to the mid line (MN & RQ as indicated in the above diagram). The distance of the baulk line from the mid line is 3.75 meters.

This is an important line. When the raider begins a raid by crossing the mid line, he must first and foremost cross the baulk Line. The baulk Line legitimizes a raid and, hence if the raider fails to cross the baulk Line during a raid and crosses the mid line to return back into his team’s half, then the raider will be called ‘Out’. A point is awarded to the opposing team.

7. BONUS LINE means the line between the baulk line and end line (PO & TS as indicated in the above diagram). The distance between bonus line and baulk line is 1 meter.

The bonus line gives the raider an opportunity to score a point in his raid without the need to touch a defender through a Bonus point.
The raider can claim a bonus point by crossing the bonus line if there are six or more defenders on court. However, in this process, while one foot of the raider has to be between the bonus line and end line, his trailing foot has to be in the air.

GENERAL RULES

1. Kabaddi is a high intensity contact sport where the objective is to enter the opponent’s half of the court, tag their players and successfully return back.

2. The sport is contested by two teams consisting of seven players each. Each team starts the game with seven players on court and five substitutes on the bench.

3. Each Kabaddi match spans a duration of 40 minutes comprising of events called raids.

4. A raid starts when a player enters the opposition court. A player who enters the opposition half of the court for a raid is called a raider.

5. A player from the opposition team who tackles or has the opportunity to tackle a raider is called a defender.

6. The maximum duration of each raid is 30 seconds and during the raid, the raider has to keep chanting “Kabaddi Kabaddi”, known as the Cant.

SCORING RULES

Raid Point (Touch, Bonus)

When a raider enters the opposition half for a raid, he has two means to score points:

Bonus Point –With six or more defenders on court, if a raider crosses the bonus line, with the trailing foot in the air, the raider gets a bonus point.
Touch Point –When a raider initiates a touch on one or more defenders and returns to the mid line, he gets touch points equivalent to the number of defenders he has touched. Those defenders are forced out of play and an equivalent number of players from the raiding team who are OUT get revived.
Tackle Point

When defenders prevent the raider from returning to the mid-line within 30 seconds of the raid, a tackle point is awarded to the defending team. The raider is forced out of play and a player from the defending team who is OUT gets revived.

All Out

When all players of a team are forced out of play, an All-Out is said to be inflicted upon them, with the opposition team being awarded two additional points. The play is started by reinstating all the seven players of the team back on court.

MATCH RAID RULES

Raid Duration & Cant

A raid starts when a raider enters the opposition court. The maximum duration of each raid is 30 seconds and during the raid, the raider has to keep chanting the “Kabaddi Kabaddi” Cant.

Legitimate on crossing baulk line

A raider first has to cross the baulk line to make the raid legitimate.

Bonus/Touch Point

Then, the raider can claim a bonus point by crossing the bonus line if there are six or more defenders on court. However, in this process, while one foot of the raider has to be between the bonus line and end line, his trailing foot has to be in the air.

OR

The raider can initiate a touch on any of the defenders. Once a touch has been initiated, the raider has to return to the mid-line without breaking the Cant within the 30 seconds of raid duration to make the raid successful.

SUPER EVENTS

Empty Raids

If a raider returns back to the midline after crossing the baulk line without initiating a touch or claiming a bonus point, the raid is considered to be an empty raid with no points for either team.

Do-or-Die Raids

If a team has done two back to back empty raids, the third raid becomes a Do-or-Die raid for the team; meaning the third raid can’t be an empty raid with the raider necessarily having to score a point either by bonus or touch. In the event that the raider is unable to score a point in this raid, a point is awarded to the opposition team and the raider is deemed OUT.

Super Raid

A super raid is a raid in which a raider takes three or more points. Both bonus and touch points are considered in a super raid.

Super Tackle

When a defending team has three or lesser defenders on court and they successfully tackle an opposition raider, an additional point is awarded and the tackle is called a super tackle. However, this additional point doesn’t correspond to an additional player revival.